using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("Glow")]
	public class Glow : MonoBehaviour
	{
		public Glow(IntPtr address, string className)
			: base(address, className)
		{
		}

		public Glow(IntPtr address)
			: this(address, "Glow")
		{
		}

		public void UpdateAlpha(float alpha)
		{
			method_8("UpdateAlpha", alpha);
		}
	}
}
